VFX Tips

UV

uvs are just gradient on the X and Y axis, and those uvs can be manipulated to do various things. 
Here are just a few things i have work with.


Radial

Radial UVs can be very useful, they will allow you to map your texture in a radial way and you will be able to add radial or sunken animation.

You can simply animate your UVs on the X or Y axis






Here i am using the Radial mapping to drive a uv distortion texture and i use my Y axis to control my color for example





Depth 

Depth fade is often used to fade particle at the intersection with the opaque world in order to avoid having some hard edge but since it give us a gradient, we can use it as UVs

It can also be used as a mask 





Remapping

Remapping is a very common way to remap a color gradient onto a greyscale texture. 

Vertex Anim