Visual Effect

Gear4 (2016)

Some video on the work i have done for Gear4 - SP, the majority of my work was focus on multiplayer but i don't have video of it.






Gears of war: Ultimate (2015)

This video compile some of the work i have done on Gears of war ultimate edition on XBoxOne.
On this project i worked on various aspect of the environment effect

- Matinee sequences, creating, placing, animating and triggering effects for in game sequences.
- Per-baked destruction
- Creating environment effects such as fire, ocean , lighting storm.
- Optimization of effects, reducing overdraw, particle count, shader complexity.
- Optimization of the game, streaming and general performance




Solid color cartoon test (2015)

Quick exploration on a cartoon effect using meshes and simple material (UE4)



Fume fx test (2014)


Fume FX exploration. explosion bake onto a 8x8 flipbook texture (UE4)


Shooter: Visual Effect (2012-2013)




Various effect i have created for dirty bomb
- gameplay effect including all weapon and abilities
- postprocess material for various abilities
- environment effect
- some advance foliage shader (react of explosion and player)
- sequences for start and end on matches







PLAYALL: Various Visual Effect (2010)






UDK: DM_Deck Destruction (2011)
Video made with UDK on the DM_Deck map.
I made some modification for a more dramatic and destructive version of the DM_Deck map.

-UDK

-Texture Made in Photoshop
-Tower destruction in 3DS Max with RayFire



UDK: DM_Deck Destruction Comparison (2011)





PLAYALL: Helicopter Muzzle Flash (2010)

PLAYALL: Helicopter 3 stages damage (2010)



UDK: CampFire made in UDK (2011)




Fume FX

Those are some simulation i have done with Fume FX (2011)













Fume FX simulation (2010)



FFX - Fire